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jeux:videos:nintendo_64:goldeneye_007

Goldeneye 007

En cours de jeu : Ces codes peuvent être saisis à n'importe quel moment pendant une mission ou pendant une partie à plusieurs. Certains d'entre eux désactivent l'effet produit lors d'une deuxième saisie.

Invincibilité : N64_L + N64_DDOWN, N64_R + N64_CRIGHT, N64_R + N64_CUP, N64_L + N64_DRIGHT, N64_L + N64_CDOWN, N64_R + N64_CUP, N64_L + N64_DRIGHT, N64_R + N64_DDOWN, N64_L + N64_DLEFT et N64_L + N64_R + N64_CRIGHT.

Avoir toutes les armes : N64_L + N64_R + N64_DDOWN, N64_L + N64_CLEFT, N64_L + N64_CRIGHT, N64_L + N64_R + N64_CLEFT, N64_L + N64_DDOWN, N64_L + N64_CDOWN, N64_R + N64_CLEFT, N64_L + N64_R + N64_CRIGHT, N64_R + N64_DUP, N64_L + N64_CRIGHT

Munitions au maximum 1) : N64_L + N64_R + N64_CRIGHT, N64_R + N64_DUP, N64_R + N64_DDOWN, N64_R + N64_DDOWN, N64_L + N64_R + N64_CRIGHT, N64_L + N64_R + N64_DLEFT, N64_R + N64_DDOWN, N64_R + N64_DUP, N64_L + N64_R + N64_CRIGHT, N64_R + N64_DLEFT.

Mode trait 2) : N64_R + N64_CDOWN, N64_L + N64_R + N64_DDOWN, N64_L + N64_DRIGHT, N64_R + N64_CUP, N64_L + N64_R + N64_CRIGHT, N64_R + N64_DUP, N64_L + N64_DDOWN, N64_L + N64_DRIGHT, N64_R + N64_CLEFT, N64_R + N64_CUP.

Invisibilité en mode mission : N64_R + N64_CLEFT, N64_L + N64_R + N64_CUP, N64_L + N64_R + N64_DLEFT, N64_L + N64_R + N64_DUP, N64_R + N64_DUP, N64_L + N64_CLEFT, N64_R + N64_CUP, N64_L + N64_CDOWN, N64_L + N64_R + N64_DLEFT, N64_R + N64_DRIGHT.

Invisibilité en mode multi-joueurs : N64_L + N64_CUP, N64_L + N64_R + N64_CLEFT, N64_R + N64_DUP, N64_L + N64_CRIGHT, N64_R + N64_CLEFT, N64_L + N64_DRIGHT, N64_L + N64_R + N64_CLEFT, N64_L + N64_CRIGHT, N64_L + N64_DUP, N64_L + N64_R + N64_CDOWN.

Débloquer les missions : Ces codes doivent être saisis sur l'écran de sélection des missions. Pour que cela fonctionne, il faut avoir débloqué la mission précédente.

Facility : N64_L + N64_R + N64_CUP, N64_R + N64_CLEFT, N64_L + N64_DLEFT, N64_R + N64_CUP, N64_L + N64_DLEFT, N64_R + N64_CDOWN, N64_L + N64_CRIGHT, N64_R + N64_DRIGHT, N64_L + N64_R + N64_CUP, N64_L + N64_DRIGHT.

Runway : N64_L + N64_R + N64_DLEFT, N64_R + N64_DLEFT, N64_L + N64_CUP, N64_L + N64_DLEFT, N64_R + N64_CUP, N64_R + N64_CDOWN, N64_R + N64_CRIGHT, N64_R + N64_DRIGHT, N64_L + N64_DDOWN, N64_R + N64_CLEFT.

Surface 1 : N64_R + N64_CLEFT, N64_L + N64_R + N64_CUP, N64_L + N64_DLEFT, N64_R + N64_DUP, N64_R + N64_DLEFT, N64_L + N64_DUP, N64_R + N64_CDOWN, N64_L + N64_DRIGHT, N64_L + N64_CRIGHT, N64_L + N64_R + N64_DDOWN.

Bunker 1 : N64_L + N64_CDOWN, N64_R + N64_DRIGHT, N64_L + N64_CRIGHT, N64_R + N64_CLEFT, N64_L + N64_CDOWN, N64_L + N64_R + N64_DLEFT, N64_L + N64_CRIGHT, N64_L + N64_R + N64_DUP, N64_R + N64_CRIGHT, N64_L + N64_DUP.

Silo : N64_L + N64_DUP, N64_R + N64_CDOWN, N64_L + N64_DLEFT, N64_R + N64_DDOWN, N64_L + N64_CLEFT, N64_L + N64_R + N64_CRIGHT, N64_L + N64_CUP, N64_R + N64_DRIGHT, N64_R + N64_DRIGHT, N64_R + N64_CRIGHT.

Frigate : N64_R + N64_CUP, N64_L + N64_DDOWN, N64_R + N64_CRIGHT, N64_L + N64_DLEFT, N64_L + N64_R + N64_DUP, N64_L + N64_R + N64_CDOWN, N64_R + N64_CRIGHT, N64_R + N64_DUP, N64_L + N64_R + N64_CDOWN, N64_R + N64_DUP.

Surface 2 : N64_L + N64_CDOWN, N64_L + N64_R + N64_CRIGHT, N64_R + N64_CRIGHT, N64_R + N64_CUP, N64_R + N64_CLEFT, N64_L + N64_DRIGHT, N64_L + N64_R + N64_CUP, N64_L + N64_CUP, N64_L + N64_R + N64_DDOWN, N64_L + N64_CRIGHT.

Bunker 2 : N64_L + N64_DDOWN, N64_R + N64_DDOWN, N64_L + N64_R + N64_CUP, N64_L + N64_DLEFT, N64_L + N64_R + N64_DRIGHT, N64_L + N64_CLEFT, N64_R + N64_DRIGHT, N64_L + N64_CUP, N64_L + N64_DLEFT, N64_L + N64_CDOWN.

Statue : N64_L + N64_R + N64_CDOWN, N64_L + N64_R + N64_CDOWN, N64_L + N64_DRIGHT, N64_L + N64_R + N64_DLEFT, N64_R + N64_DLEFT, N64_R + N64_CRIGHT, N64_L + N64_R + N64_DLEFT, N64_R + N64_CUP, N64_R + N64_CDOWN, N64_R + N64_DRIGHT.

Archives : N64_R + N64_DLEFT, N64_L + N64_R + N64_DUP, N64_L + N64_R + N64_CDOWN, N64_R + N64_DLEFT, N64_L + N64_R + N64_CRIGHT, N64_L + N64_DLEFT, N64_L + N64_R + N64_DRIGHT, N64_L + N64_R + N64_CDOWN, N64_L + N64_DUP, N64_R + N64_CDOWN.

Streets : N64_L + N64_R + N64_CLEFT, N64_L + N64_CRIGHT, N64_L + N64_DUP, N64_L + N64_R + N64_CDOWN, N64_R + N64_CRIGHT, N64_R + N64_CDOWN, N64_R + N64_DLEFT, N64_R + N64_CDOWN, N64_R + N64_CUP, N64_L + N64_DDOWN.

Depot : N64_L + N64_DDOWN, N64_L + N64_DDOWN, N64_R + N64_CDOWN, N64_L + N64_CRIGHT, N64_L + N64_R + N64_DRIGHT, N64_R + N64_CLEFT, N64_L + N64_DDOWN, N64_L + N64_CLEFT, N64_L + N64_CRIGHT, N64_L + N64_DUP.

Train : N64_R + N64_DLEFT, N64_R + N64_CDOWN, N64_R + N64_CRIGHT, N64_L + N64_R + N64_DLEFT, N64_L + N64_DRIGHT, N64_R + N64_CDOWN, N64_L + N64_DLEFT, N64_L + N64_R + N64_CLEFT, N64_L + N64_DUP, N64_L + N64_CUP.

Jungle : N64_R + N64_CDOWN, N64_R + N64_DLEFT, N64_L + N64_R + N64_DUP, N64_R + N64_DRIGHT, N64_R + N64_DDOWN, N64_R + N64_DDOWN, N64_R + N64_DUP, N64_R + N64_CLEFT, N64_R + N64_CUP, N64_L + N64_R + N64_DLEFT.

Control : N64_L + N64_CDOWN, N64_R + N64_DDOWN, N64_L + N64_DRIGHT, N64_R + N64_CRIGHT, N64_R + N64_CDOWN, N64_R + N64_DLEFT, N64_R + N64_DLEFT, N64_R + N64_CUP,N64_R + N64_DLEFT, N64_L + N64_R + N64_CUP.

Caverns : N64_L + N64_DDOWN, N64_R + N64_CDOWN, N64_L + N64_R + N64_DUP, N64_L + N64_DRIGHT, N64_R + N64_CUP, N64_R + N64_CLEFT, N64_R + N64_DUP, N64_L + N64_CLEFT, N64_L + N64_DUP, N64_R + N64_CLEFT.

Cradle : N64_L + N64_R + N64_CUP, N64_L + N64_DLEFT, N64_R + N64_DDOWN, N64_L + N64_DDOWN, N64_L + N64_CUP, N64_L + N64_DDOWN, N64_R + N64_DRIGHT, N64_R + N64_CUP, N64_L + N64_CLEFT, N64_R + N64_DRIGHT.

Armes bonus :

  1. Magnum → terminer le niveau « Cradle »
  2. Laser → terminer le niveau « Aztec »
  3. Pistolet d'or → terminer le niveau « Egyptian »

Débloquer les « cheats » : Il faut soit terminer certains niveaux dans un mode déterminé et dans un temps imparti soit saisir un code dans l'écran des « cheats ». Celui-ci est rendu disponible après le déblocage du premier « cheat ». Une fois la séquence saisie, un bip de confirmation sera émis.

Jeu normal Code à saisir
Cheat Niveau Mode Limite de temps
Mode paintball Dam Secret Agent 2:40 N64_L + N64_DUP, N64_CUP, N64_R + N64_DRIGHT, N64_L + N64_R + N64_CLEFT, N64_L + N64_DUP, N64_R + N64_CDOWN, N64_L + N64_CDOWN, N64_L + N64_R + N64_CDOWN, N64_L + N64_R + N64_DUP, N64_L + N64_CDOWN
Invincibilité Facility 00 Agent 2:05 N64_R + N64_DLEFT, N64_L + N64_DDOWN, N64_DLEFT, N64_DUP, N64_DDOWN, N64_R + N64_CLEFT, N64_L + N64_CLEFT, N64_L + N64_R + N64_DLEFT, N64_L + N64_R + N64_DRIGHT, N64_L + N64_CLEFT
Mode DK Runway Agent 5:00 N64_L + N64_R + N64_DUP, N64_CRIGHT, N64_R + N64_DLEFT, N64_R + N64_DUP, N64_DUP, N64_R + N64_DRIGHT, N64_DUP, N64_L + N64_R + N64_CDOWN, N64_L + N64_R + N64_DDOWN, N64_L + N64_R + N64_CLEFT
2× lance-grenades Surface 1 Secret Agent 3:30 N64_R + N64_DDOWN, N64_R + N64_DUP, N64_DRIGHT, N64_L + N64_R + N64_CDOWN, N64_L + N64_DRIGHT, N64_R + N64_DLEFT, N64_DLEFT, N64_DDOWN, N64_DUP, N64_R + N64_CDOWN
2× lance-roquettes Bunker 1 00 Agent 4:00 N64_R + N64_DRIGHT, N64_L + N64_DUP, N64_DDOWN, N64_DDOWN, N64_R + N64_CDOWN, N64_L + N64_DLEFT, N64_L + N64_CLEFT, N64_R + N64_DUP, N64_R + N64_DDOWN, N64_R + N64_CLEFT
Mode turbo Silo Agent 3:00 N64_L + N64_DDOWN, N64_L + N64_CDOWN, N64_L + N64_R + N64_DUP, N64_R + N64_CDOWN, N64_DLEFT, N64_R + N64_DDOWN, N64_L + N64_CDOWN, N64_DUP, N64_R + N64_DDOWN, N64_L + N64_DRIGHT
Pas de radar en mode multi-joueur Frigate Secret Agent 4:30 N64_R + N64_DUP, N64_CDOWN, N64_CLEFT, N64_CUP, N64_L + N64_DDOWN, N64_R + N64_DUP, N64_CLEFT, N64_DRIGHT, N64_R + N64_DLEFT, N64_R + N64_DRIGHT
Petit James Bond Surface 2 00 Agent 4:15 N64_L + N64_R + N64_DDOWN, N64_R + N64_DDOWN, N64_L + N64_CDOWN, N64_DLEFT, N64_R + N64_CLEFT, N64_L + N64_R + N64_CDOWN, N64_DRIGHT, N64_DDOWN, N64_R + N64_CDOWN, N64_R + N64_DRIGHT
2× couteau de lancer Bunker 2 Agent 1:30 N64_R + N64_CLEFT, N64_L + N64_DLEFT, N64_DUP, N64_L + N64_R + N64_DRIGHT, N64_DRIGHT, N64_L + N64_R + N64_CLEFT, N64_L + N64_R + N64_CLEFT, N64_R + N64_DDOWN, N64_R + N64_DLEFT, N64_R + N64_CLEFT
Animation rapide Statue Secret Agent 3:15 N64_L + N64_CDOWN, N64_L + N64_CLEFT, N64_CDOWN, N64_CRIGHT, N64_CLEFT, N64_L + N64_R + N64_DRIGHT, N64_CRIGHT, N64_L + N64_R + N64_DUP, N64_R + N64_CLEFT, N64_L + N64_DLEFT
James Bond invisible Archives 00 Agent 1:20 N64_L + N64_R + N64_CLEFT, N64_L + N64_R + N64_CDOWN, N64_L + N64_CLEFT, N64_R + N64_CLEFT, N64_R + N64_DRIGHT, N64_L + N64_R + N64_DLEFT, N64_L + N64_DRIGHT, N64_DLEFT, N64_L + N64_R + N64_CLEFT, N64_L + N64_DDOWN
Ennemis armés de lance-roquettes Streets Agent 1:45 N64_L + N64_R + N64_CDOWN, N64_CLEFT, N64_R + N64_CDOWN, N64_CDOWN, N64_CDOWN, N64_L + N64_R + N64_CDOWN, N64_L + N64_R + N64_DUP, N64_CDOWN, N64_R + N64_DUP, N64_L + N64_DUP
Animation lente Depot Secret Agent 1:30 N64_L + N64_R + N64_DLEFT, N64_L + N64_R + N64_DLEFT, N64_L + N64_R + N64_DDOWN, N64_L + N64_R + N64_DLEFT, N64_CRIGHT, N64_L + N64_R + N64_DDOWN, N64_L + N64_R + N64_DDOWN, N64_L + N64_DDOWN, N64_CLEFT, N64_CUP
PP7 d'argent Train 00 Agent 5:25 N64_L + N64_DLEFT, N64_L + N64_R + N64_DUP, N64_L + N64_DRIGHT, N64_L + N64_R + N64_DUP, N64_L + N64_R + N64_CLEFT, N64_L + N64_R + N64_DLEFT, N64_L + N64_R + N64_DDOWN, N64_CDOWN, N64_L + N64_R + N64_DRIGHT, N64_L + N64_R + N64_DLEFT
2× couteau de chasse Jungle Agent 3:45 N64_R + N64_CDOWN, N64_L + N64_DRIGHT, N64_R + N64_CLEFT, N64_R + N64_DRIGHT, N64_L + N64_R + N64_DRIGHT, N64_L + N64_R + N64_DUP, N64_L + N64_DDOWN, N64_R + N64_DLEFT, N64_L + N64_DRIGHT, N64_L + N64_CLEFT
Munitions illimitées Control Secret Agent 10:00 N64_L + N64_CLEFT, N64_L + N64_R + N64_DRIGHT, N64_CRIGHT, N64_CLEFT, N64_R + N64_DLEFT, N64_L + N64_CDOWN, N64_L + N64_R + N64_DLEFT, N64_L + N64_R + N64_CDOWN, N64_L + N64_DUP, N64_CRIGHT
2× RC-P90 Caverns 00 Agent 9:30 N64_DUP, N64_DRIGHT, N64_L + N64_DLEFT, N64_R + N64_DDOWN, N64_L + N64_DUP, N64_L + N64_CLEFT, N64_L + N64_DLEFT, N64_CRIGHT, N64_CUP, N64_L + N64_R + N64_DDOWN
PP7 d'or Cradle Agent 2:15 N64_L + N64_R + N64_DRIGHT, N64_L + N64_R + N64_DDOWN, N64_L + N64_DUP, N64_L + N64_R + N64_DDOWN, N64_CUP, N64_R + N64_DUP, N64_L + N64_R + N64_DRIGHT, N64_L + N64_DLEFT, N64_DDOWN, N64_L + N64_CDOWN
2× laser Aztec Secret Agent 9:00 N64_L + N64_DRIGHT, N64_L + N64_R + N64_CLEFT, N64_L + N64_DDOWN, N64_R + N64_DLEFT, N64_R + N64_DDOWN, N64_L + N64_DRIGHT, N64_CUP, N64_DRIGHT, N64_R + N64_DRIGHT, N64_L + N64_R + N64_DUP
Toutes les armes Egyptian 00 Agent 6:00 N64_DDOWN, N64_DLEFT, N64_CUP, N64_DRIGHT, N64_L + N64_DDOWN, N64_L + N64_DLEFT, N64_L + N64_DUP, N64_CLEFT, N64_DLEFT, N64_CDOWN

Même si le jeu est sorti en 1997, il a encore une communauté active car il fait partie des jeux icôniques de cette époque :

Bande originale

3)

Titres
0:00:00 Theme
0:01:40 Mission Briefing
0:02:58 Dam
0:05:33 Facility
0:07:47 Escape From Arkangelsk
0:09:30 Runway
0:12:13 Severnaya Installation
0:15:55 Satellite Control Bunker
0:18:36 Silo
0:21:02 Frigate
0:23:22 Severnaya Installation (Night)
0:26:06 Severnaya Bunker Complex
0:28:25 Statue Park
0:30:42 Military Intelligence Archives
0:32:59 Streets
0:35:57 Military Depot
0:38:18 Missile Train
0:41:06 Escape From Missile Train
0:43:06 Control Center
0:45:32 Elevator A
0:46:50 Subterranean Caverns
0:50:07 Elevator B
0:51:15 Antenna Cradle
0:53:29 Settle Score With 006
0:55:32 Aztec Complex
0:58:26 Countdown
1:00:18 Temple
1:03:13 Mission Status
1:04:29 Credits
1)
Elles ne sont pas infinies
2)
Le contenu est affiché dans le style d'un dessin à l'encre en noir et blanc
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à voir aussi sur YouTube
jeux/videos/nintendo_64/goldeneye_007.txt · Dernière modification : 2024/11/20 18:26 de alexis