jeux:videos:nintendo_64:goldeneye_007
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Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
jeux:videos:nintendo_64:goldeneye_007 [2024/11/20 18:26] – supprimée - modification externe (Date inconnue) 127.0.0.1 | jeux:videos:nintendo_64:goldeneye_007 [2024/11/24 09:47] (Version actuelle) – alexis | ||
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+ | {{tag> | ||
+ | ====== Goldeneye 007 ====== | ||
+ | |||
+ | {{ jeux: | ||
+ | **En cours de jeu** : Ces codes peuvent être saisis à n' | ||
+ | |||
+ | __Invincibilité__ : N64_L + N64_DDOWN, N64_R + N64_CRIGHT, N64_R + N64_CUP, N64_L + N64_DRIGHT, N64_L + N64_CDOWN, N64_R + N64_CUP, N64_L + N64_DRIGHT, N64_R + N64_DDOWN, N64_L + N64_DLEFT et N64_L + N64_R + N64_CRIGHT. | ||
+ | |||
+ | __Avoir toutes les armes__ : N64_L + N64_R + N64_DDOWN, N64_L + N64_CLEFT, N64_L + N64_CRIGHT, N64_L + N64_R + N64_CLEFT, N64_L + N64_DDOWN, N64_L + N64_CDOWN, N64_R + N64_CLEFT, N64_L + N64_R + N64_CRIGHT, N64_R + N64_DUP, N64_L + N64_CRIGHT | ||
+ | |||
+ | __Munitions au maximum__ ((Elles ne sont pas infinies)) : N64_L + N64_R + N64_CRIGHT, N64_R + N64_DUP, N64_R + N64_DDOWN, N64_R + N64_DDOWN, N64_L + N64_R + N64_CRIGHT, N64_L + N64_R + N64_DLEFT, N64_R + N64_DDOWN, N64_R + N64_DUP, N64_L + N64_R + N64_CRIGHT, N64_R + N64_DLEFT. | ||
+ | |||
+ | __Mode trait__ ((Le contenu est affiché dans le style d'un dessin à l' | ||
+ | |||
+ | __Invisibilité en mode mission__ : N64_R + N64_CLEFT, N64_L + N64_R + N64_CUP, N64_L + N64_R + N64_DLEFT, N64_L + N64_R + N64_DUP, N64_R + N64_DUP, N64_L + N64_CLEFT, N64_R + N64_CUP, N64_L + N64_CDOWN, N64_L + N64_R + N64_DLEFT, N64_R + N64_DRIGHT. | ||
+ | |||
+ | __Invisibilité en mode multi-joueurs__ : N64_L + N64_CUP, N64_L + N64_R + N64_CLEFT, N64_R + N64_DUP, N64_L + N64_CRIGHT, N64_R + N64_CLEFT, N64_L + N64_DRIGHT, N64_L + N64_R + N64_CLEFT, N64_L + N64_CRIGHT, N64_L + N64_DUP, N64_L + N64_R + N64_CDOWN. | ||
+ | |||
+ | **Débloquer les missions** : Ces codes doivent être saisis sur l' | ||
+ | |||
+ | __Facility__ : N64_L + N64_R + N64_CUP, N64_R + N64_CLEFT, N64_L + N64_DLEFT, N64_R + N64_CUP, N64_L + N64_DLEFT, N64_R + N64_CDOWN, N64_L + N64_CRIGHT, N64_R + N64_DRIGHT, N64_L + N64_R + N64_CUP, N64_L + N64_DRIGHT. | ||
+ | |||
+ | __Runway__ : N64_L + N64_R + N64_DLEFT, N64_R + N64_DLEFT, N64_L + N64_CUP, N64_L + N64_DLEFT, N64_R + N64_CUP, N64_R + N64_CDOWN, N64_R + N64_CRIGHT, N64_R + N64_DRIGHT, N64_L + N64_DDOWN, N64_R + N64_CLEFT. | ||
+ | |||
+ | __Surface 1__ : N64_R + N64_CLEFT, N64_L + N64_R + N64_CUP, N64_L + N64_DLEFT, N64_R + N64_DUP, N64_R + N64_DLEFT, N64_L + N64_DUP, N64_R + N64_CDOWN, N64_L + N64_DRIGHT, N64_L + N64_CRIGHT, N64_L + N64_R + N64_DDOWN. | ||
+ | |||
+ | __Bunker 1__ : N64_L + N64_CDOWN, N64_R + N64_DRIGHT, N64_L + N64_CRIGHT, N64_R + N64_CLEFT, N64_L + N64_CDOWN, N64_L + N64_R + N64_DLEFT, N64_L + N64_CRIGHT, N64_L + N64_R + N64_DUP, N64_R + N64_CRIGHT, N64_L + N64_DUP. | ||
+ | |||
+ | __Silo__ : N64_L + N64_DUP, N64_R + N64_CDOWN, N64_L + N64_DLEFT, N64_R + N64_DDOWN, N64_L + N64_CLEFT, N64_L + N64_R + N64_CRIGHT, N64_L + N64_CUP, N64_R + N64_DRIGHT, N64_R + N64_DRIGHT, N64_R + N64_CRIGHT. | ||
+ | |||
+ | __Frigate__ : N64_R + N64_CUP, N64_L + N64_DDOWN, N64_R + N64_CRIGHT, N64_L + N64_DLEFT, N64_L + N64_R + N64_DUP, N64_L + N64_R + N64_CDOWN, N64_R + N64_CRIGHT, N64_R + N64_DUP, N64_L + N64_R + N64_CDOWN, N64_R + N64_DUP. | ||
+ | |||
+ | __Surface 2__ : N64_L + N64_CDOWN, N64_L + N64_R + N64_CRIGHT, N64_R + N64_CRIGHT, N64_R + N64_CUP, N64_R + N64_CLEFT, N64_L + N64_DRIGHT, N64_L + N64_R + N64_CUP, N64_L + N64_CUP, N64_L + N64_R + N64_DDOWN, N64_L + N64_CRIGHT. | ||
+ | |||
+ | __Bunker 2__ : N64_L + N64_DDOWN, N64_R + N64_DDOWN, N64_L + N64_R + N64_CUP, N64_L + N64_DLEFT, N64_L + N64_R + N64_DRIGHT, N64_L + N64_CLEFT, N64_R + N64_DRIGHT, N64_L + N64_CUP, N64_L + N64_DLEFT, N64_L + N64_CDOWN. | ||
+ | |||
+ | __Statue__ : N64_L + N64_R + N64_CDOWN, N64_L + N64_R + N64_CDOWN, N64_L + N64_DRIGHT, N64_L + N64_R + N64_DLEFT, N64_R + N64_DLEFT, N64_R + N64_CRIGHT, N64_L + N64_R + N64_DLEFT, N64_R + N64_CUP, N64_R + N64_CDOWN, N64_R + N64_DRIGHT. | ||
+ | |||
+ | __Archives__ : N64_R + N64_DLEFT, N64_L + N64_R + N64_DUP, N64_L + N64_R + N64_CDOWN, N64_R + N64_DLEFT, N64_L + N64_R + N64_CRIGHT, N64_L + N64_DLEFT, N64_L + N64_R + N64_DRIGHT, N64_L + N64_R + N64_CDOWN, N64_L + N64_DUP, N64_R + N64_CDOWN. | ||
+ | |||
+ | __Streets__ : N64_L + N64_R + N64_CLEFT, N64_L + N64_CRIGHT, N64_L + N64_DUP, N64_L + N64_R + N64_CDOWN, N64_R + N64_CRIGHT, N64_R + N64_CDOWN, N64_R + N64_DLEFT, N64_R + N64_CDOWN, N64_R + N64_CUP, N64_L + N64_DDOWN. | ||
+ | |||
+ | __Depot__ : N64_L + N64_DDOWN, N64_L + N64_DDOWN, N64_R + N64_CDOWN, N64_L + N64_CRIGHT, N64_L + N64_R + N64_DRIGHT, N64_R + N64_CLEFT, N64_L + N64_DDOWN, N64_L + N64_CLEFT, N64_L + N64_CRIGHT, N64_L + N64_DUP. | ||
+ | |||
+ | __Train__ : N64_R + N64_DLEFT, N64_R + N64_CDOWN, N64_R + N64_CRIGHT, N64_L + N64_R + N64_DLEFT, N64_L + N64_DRIGHT, N64_R + N64_CDOWN, N64_L + N64_DLEFT, N64_L + N64_R + N64_CLEFT, N64_L + N64_DUP, N64_L + N64_CUP. | ||
+ | |||
+ | __Jungle__ : N64_R + N64_CDOWN, N64_R + N64_DLEFT, N64_L + N64_R + N64_DUP, N64_R + N64_DRIGHT, N64_R + N64_DDOWN, N64_R + N64_DDOWN, N64_R + N64_DUP, N64_R + N64_CLEFT, N64_R + N64_CUP, N64_L + N64_R + N64_DLEFT. | ||
+ | |||
+ | __Control__ : N64_L + N64_CDOWN, N64_R + N64_DDOWN, N64_L + N64_DRIGHT, N64_R + N64_CRIGHT, N64_R + N64_CDOWN, N64_R + N64_DLEFT, N64_R + N64_DLEFT, N64_R + N64_CUP, | ||
+ | |||
+ | __Caverns__ : N64_L + N64_DDOWN, N64_R + N64_CDOWN, N64_L + N64_R + N64_DUP, N64_L + N64_DRIGHT, N64_R + N64_CUP, N64_R + N64_CLEFT, N64_R + N64_DUP, N64_L + N64_CLEFT, N64_L + N64_DUP, N64_R + N64_CLEFT. | ||
+ | |||
+ | __Cradle__ : N64_L + N64_R + N64_CUP, N64_L + N64_DLEFT, N64_R + N64_DDOWN, N64_L + N64_DDOWN, N64_L + N64_CUP, N64_L + N64_DDOWN, N64_R + N64_DRIGHT, N64_R + N64_CUP, N64_L + N64_CLEFT, N64_R + N64_DRIGHT. | ||
+ | |||
+ | **Armes bonus** : | ||
+ | - Magnum → terminer le niveau « Cradle » | ||
+ | - Laser → terminer le niveau « Aztec » | ||
+ | - Pistolet d'or → terminer le niveau « Egyptian » | ||
+ | |||
+ | **Débloquer les « cheats »** : Il faut soit terminer certains niveaux dans un mode déterminé et dans un temps imparti soit saisir un code dans l' | ||
+ | Celui-ci est rendu disponible après le déblocage du premier « cheat ». Une fois la séquence saisie, un bip de confirmation sera émis. | ||
+ | |||
+ | | ^ Jeu normal | ||
+ | ^ Cheat ^ Niveau | ||
+ | ^ Mode paintball | ||
+ | ^ Invincibilité | ||
+ | ^ Mode DK | Runway | ||
+ | ^ 2× lance-grenades | ||
+ | ^ 2× lance-roquettes | ||
+ | ^ Mode turbo | Silo | Agent | 3:00 | N64_L + N64_DDOWN, N64_L + N64_CDOWN, N64_L + N64_R + N64_DUP, N64_R + N64_CDOWN, N64_DLEFT, N64_R + N64_DDOWN, N64_L + N64_CDOWN, N64_DUP, N64_R + N64_DDOWN, N64_L + N64_DRIGHT | ||
+ | ^ Pas de radar en mode multi-joueur | ||
+ | ^ Petit James Bond | Surface 2 | 00 Agent | 4:15 | N64_L + N64_R + N64_DDOWN, N64_R + N64_DDOWN, N64_L + N64_CDOWN, N64_DLEFT, N64_R + N64_CLEFT, N64_L + N64_R + N64_CDOWN, N64_DRIGHT, N64_DDOWN, N64_R + N64_CDOWN, N64_R + N64_DRIGHT | ||
+ | ^ 2× couteau de lancer | ||
+ | ^ Animation rapide | ||
+ | ^ James Bond invisible | ||
+ | ^ Ennemis armés de lance-roquettes | ||
+ | ^ Animation lente | Depot | Secret Agent | 1:30 | N64_L + N64_R + N64_DLEFT, N64_L + N64_R + N64_DLEFT, N64_L + N64_R + N64_DDOWN, N64_L + N64_R + N64_DLEFT, N64_CRIGHT, N64_L + N64_R + N64_DDOWN, N64_L + N64_R + N64_DDOWN, N64_L + N64_DDOWN, N64_CLEFT, N64_CUP | ||
+ | ^ PP7 d' | ||
+ | ^ 2× couteau de chasse | ||
+ | ^ Munitions illimitées | ||
+ | ^ 2× RC-P90 | ||
+ | ^ PP7 d' | ||
+ | ^ 2× laser | Aztec | Secret Agent | 9:00 | N64_L + N64_DRIGHT, N64_L + N64_R + N64_CLEFT, N64_L + N64_DDOWN, N64_R + N64_DLEFT, N64_R + N64_DDOWN, N64_L + N64_DRIGHT, N64_CUP, N64_DRIGHT, N64_R + N64_DRIGHT, N64_L + N64_R + N64_DUP | ||
+ | ^ Toutes les armes | Egyptian | ||
+ | |||
+ | <WRAP info> | ||
+ | Même si le jeu est sorti en 1997, il a encore une communauté active car il fait partie des jeux icôniques de cette époque : | ||
+ | * [[http:// | ||
+ | * [[http:// | ||
+ | </ | ||
+ | |||
+ | ====== Bande originale ====== | ||
+ | |||
+ | {{: | ||
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+ | <WRAP todo> | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | </ | ||